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A to Z
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Games

A
Ace - To hole out in one shot. Congratulations. The odds of a non-pro to make an ace are 8,404 to 1
Addressing the Ball - A player has "addressed the ball" when he has taken his stance and has also grounded his club, except that in a hazzard a player has addressed the ball when he has taken his stance.
Advice - "Advice" is any counsel or suggestion which could influence a player in determining his play, the choice of a club or the method of making a stroke.
Aggregate - The score made over more than one round of play, or by 2 or more players playing as partners.
Albatross - A British term for a "Double Eagle" - to score 3 strokes under par on a hole.
All square - A tied match
Amateur - A player who does not receive any monetary compensation.
Approach - The shot played to the green or pin.
Apron - The grassy area surrounding the putting surface.
Arc - Path of club swing on backswing
Attack - To aggressively go after the hole. To take a risk, looking to reap a reward.
Attend the flag - To hold the flagstick while another player putts.
Away - The ball that is the furthest distance away from the hole when more than one golfer is playing. It is the first ball to be played.

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B
Back Door - The rear of the hole. If you fly over the green you'll be coming in the back door.
Back Lip - The edge of the bunker that is furthest from the green.
Back Nine - The last 9 holes of an 18 hole course.
Backspin - A reverse spin put on a ball to make in stop on the green.
Backswing - The beginning of the swing where the club is brought in a backward motion from the ground until it stops over the head.
Back Tee - championship tee where the course plays the longest
Baffy - A term used in the 1800's for a 5 wood. A lofted wooden club developed from the baffling-spoon.
Bail Out - To avoid trouble purposely, such as a water hazard, by hitting the ball to a safe area.
Balata - The sap-like substance from the South American Balata tree used to make golf ball covers.
Ball - The round, usually white, dimpled object which is hit with a club hopefully towards the target. Most balls today are made of a solid compressed synthetic rubber.
Ball in Play - A ball is "in play as soon as the player has made a stroke on the teeing ground. It remains in play until holed out, except when it is , lost, out of bounds or lifted, or another ball has been substituted whether or not such substitution is permitted; a ball so substituted becomes the ball in play.
Ball Holed - A shot that goes in the hole from off the green.
Ball Marker - item such as a coin used to mark the position of the ball on the green, so as to not interfere with the next players ability to putt.
Ball Retriever - A long pole with a scoop on the end used to pull balls from water hazards and other hard to reach areas.
Ball Washer - A device for cleaning golf balls usually next to the tee area.
Banana Ball - A slice that curves hard to the right in the shape of a banana.
Baseball Grip - To hold the club with all ten fingers like a baseball bat on the grip.
Beach - A sand hazard on the course.
Bend - To curve a shot by using side-spin.
Bent Grass - A hardy and resilient type of grass native to North America and Eurasia that can be cut very short.
Bermuda Grass - A type of grass seen mostly on southern courses in North America.
Best Ball - the better score of each of the players on a team is used
Birdie - One stroke under par for a hole.
Bird's Nest - A lie in which the ball is cupped in deep grass.
Bite - Backspin put on the ball that makes the ball stop with little or no roll.
Blade - the bottom of the club face or sometimes used as a description of a golf club which is not cavity back or perimeter weighted
Blade Putter - A type of putter with an iron head similar to other standard numbered irons.
Bladed - shots that are hit on the leading edge of the clubhead, not with the face, but the
Blast - A shot that takes a large amount of sand with it when hitting out of a sand trap.
Blaster - sometimes used as a another description for a sandwedge
Blind Bogey - A type of competition in which each player tries to come the closest to a score that has been drawn out of a hat.
Blind Hole - A hole where the putting green cannot be seen by the player as he approaches.
Block Shot - A shot made by delaying the rotation of the wrists during a swing. This causes the clubface not to be square at the point of impact resulting in a sliced shot.
Bogey - A score of one over par for the hole. To play a hole in one stroke over par.
Borrow - the amount of predicted distance to the left or right of a hole when putting on an un-level surface.
Bounce Sole - the sole angle of an iron when the trailing edge is below the leading edge
Boundary - The edge of the golf course that defines the area of play.
Brassie - name formerly given to the 2 wood.
Break - To make less than a specified score. To break par on a hole or 80 for the course. The direction which a putt will roll on the green.
Break the wrists - To bend the wrists back during a swing.
British Ball - The type of golf ball specified by the Royal and Ancient Golf Club of St. Andrews. Diameter is not less than 1.620 inches and weighing not more than 1.620 ounces. Now used mostly in amateur play.
British Open - the first open golf tournament ever, first held in 1860. The National Championship sponsored by the Royal And Ancient Golf Club of St. Andrews, Scotland.
bulge - The amount of bulge or curvature on a wood club face.
Bunker - A hazard consisting of a prepared area of ground often a hollow, from which turf or soil has been removed and replaced with sand or the like. Grass-covered ground bordering or within a bunker is not part of the bunker. The margin of a bunker extends vertically downwards, but not upwards. A ball is in a bunker when it lies in or any part of it touches the bunker.
Burn - The Scottish term for a creek or stream.
Buzzard - A score of two strokes over par on a hole. Same as a Double Bogey
Bye - A tournaments term. A player who draws a "bye" is allowed to advance to the next round without playing an opponent.

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C
Caddie - A "caddie" is one who carries or handles a player's clubs during play and otherwise assists him accordance with the Rules. When one caddie is employed by more than one player, he is always deemed to be the caddie of the player whose ball is involved, and equipment carried by him is deemed to be that player's equipment, except when the caddie acts upon specific directions of another player, in which case he is considered to be that other player's caddie. Caddie Master - The manager of the caddies at a course.
Caddie-Car - A golf cart.
Calamity Jane - The name which Bobby Jones game to his putter.
Can - The hole on the green.
Can a putt - to make or hole a putt.
Cap - The top end of the club.
Casual Water - "Casual water" is any temporary accumulation of water on the course which is visible before or after the player takes his stance and is not in a water hazard. Snow and natural ice, other than frost, are either casual water or loose impediments, at the option of the player. Manufactured ice is an obstruction. Dew and frost are not casual water. A ball is in casual water when it lies in or any part of it touches the casual water.
Callaway - a handicap system which is determined by a players worst holes
Card - The scorecard used to record scores at a course.
Carpet - A term used to refer to the surface of the putting green or fairway.
Carry - The distance of travel by a ball from when it is hit to where it lands, not accounting for the roll on the ground
Cart - A two-wheeled trolley which carries a golf bag and pulled around the course or a golf car.
Casual water - Any temporary accumulations of water that are visible to a player and is not in a hazard or in a water hazard. A player may lift his ball from casual water without penalty.
Cavity back iron - an investment cast iron head that has extra weight in the heel, toe and sole
Center shafted - club whereby the shaft is fitted in to the center of the golf head. Usually found in putters
Center of gravity - the point where weight is evenly distributed in all directions throughout the club head
Charge - To come from behind and play great or to play aggressively.
Chart the course - Walk and pace each hole for distances to the green. Usually done by a professional's caddie prior to an event.
Chili-dip - To hit the ground before the ball, producing a weak shot.
Chip shot - A short short low running approach shot usually hit from near the green.
Chip-and-run - A chip shot intended to run the ball after landing.
Chip in - To hole a chip shot.
Choke - To play bad under pressure. To grip down farther on the club's handle.
Chop - To hit the ball with a hacking motion.
Cleat - spikes Cleek - Old term used for a 4 wood.
Closed stance - The left foot extends over the balls line of flight while the right foot is back.
Cleat - The spike on the sole of a golf shoe.
Closed face - When the clubface is pointed to the left of the target when you address the ball.
Closed stance - A stance taken with the right foot pulled back away from the ball.
Club - The instrument used in golf to hit the ball. A club is made up of the shaft, grip and clubhead.
Club face - area where golf ball is to be struck
Club head - The hitting area of the club.
Clubhouse - The building on the course housing the locker rooms, pro shop, etc. Clubhouse lawyer - A self-appointed caller or arbiter of the rules.
Cock - To bend the wrists backwards in the backswing.
Collar - The grassy fringe surrounding the putting green.
Come back shot - The shot made after overshooting the hole.
Committee - The "Committee" is the committee in charge of the competition or, if the matter does not arise in a competition, the committee in charge of the course. Competitor - A "competitor" is a player in a stroke competition. A "fellow competitor" is any person with whom the competitor plays. Neither is partner of the other. In stroke play foursome and four-ball competitions, where the context so admits, the word "competitor" or "fellow-competitor" includes his partner.
Compression - The flattening of the ball against the clubface at impact. Balls have different compression ratios or factors.
Concede - surrender the hole or match
Condor - A four-under par shot or a hole-in-one on a par 5.
Control shot - A shot that is played with less than full power to hit a target area.
Core - The center of the golf ball.
Course - The "course" is the whole area within which play is permitted. Usually made up of 9 or 18 holes.
Course rating - The comparison of playing one course as opposed to another in terms of difficulty (terrain, distance and hazards). It is expressed in strokes or decimal fractions of strokes. The yardage of the course and the ability of a scratch golfer are the basis for determination.
CPGA - Canadian Professional Golfers Association
Crack - To choke or play bad under pressure.
Cross-bunker - A lengthy bunker that is located across a fairway.
Cross-handed grip - A grip where your left hand is below the right.
Cup - The container which holds the flagstick.
Cut - The score that reduces the field to a pre-determined number and eliminates players from a tournament. Usually made after 36 in a 72 hole tournament.
Cut shot - A control shot that stops the ball almost immediately on the green without rolling.

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D
Dead putt - A putt is said to be dead when there is no doubt that it will be made.
Deep-faced - A club face that is thick from top to bottom.
Deflection - the deviation of the tip from the butt center line after a known unit of force is applied to the tip create a curve in the shaft.
Deuce - A hole made in two strokes.
Dimple - The round indentations on the golf ball cover which are designed to give a ball a steady, true flight.
Divot - A piece of turf removed with by the club when making a shot.
Dogleg - A bend in the fairway either to the left or right.
Dormie - To be unable to loose a match, example: golfer is winning by two holes in match play with only two holes left to play
Double Bogey - A score of two over par for a single hole.
Double Eagle - A score of three under par for a single hole.
Down - Being a specific number of holes behind your opponent.
Downhill Lie - When addressing the ball and your right foot is higher than your left for a right-handed player.
Downswing - The motion of swinging a club from the top of the backswing to the point of impact.
Drain - To sink or make a putt.
Draw - curved ball flight to the left for right handed players. The pairing of golfers for a match play tournament
Draw Shot - A controlled shot that curves from left to right. To play a shot so that it curves with to sidespin from right to left for a right-handed player.
Drive - To hit the ball with from the tee.
Drive the Green - hitting for first shot on the green
Drive-and-Pitch - The type of hole on which the green can be reached with a drive and a pitch shot. Some courses have all the holes of this type. A course of this type would be known as an Executive Course.
Driver - The longest-hitting club in the bag usually the 1 wood, used primarily from the tee, when maximum distance is needed.
Driving iron - Another name for the one iron Driving range - An area or indoor building used to hit practice shots.
Drop - To put the ball on the course after you have already had a ball in play, after it has been declared unplayable or lost.
Dub - A missed or badly-hit a shot.
Duck hook - shot that curves sharply to the left for right handed players.
Duff - To miss-hit a shot by hitting the ground behind the ball first and then hitting the top of the ball. The resulting shot does not go far or look very nice. This usually results in a stream of four letter words. A player who makes many of these shots in a round obviously lacks skill and is referred to as a "Duffer"
Duffer - An unskilled or bad golfer. (see above)
Dunk - To hit your ball into the water hazard.

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E
Eagle - To score two strokes under par for a single hole.
Eight-iron - An lofty iron club. Also called a pitching Niblick.
Effective loft - the loft of a wood when placed in a square position face angle.
Equipment - "Equipment" is anything used, worn or carried by or for the player except any ball he has played at the hole being played and any small object, such as a coin or a tee, when used to mark the position of a ball or the extent of an area in which a ball is to be dropped. Equipment includes a golf cart, whether or not motorized. If such a cart is shared by two or more players, the cart and everything in it are deemed to be the equipment of the player whose ball is involved except that, when the cart is being moved by one of the players sharing it, the cart and everything in it are deemed to be that player's equipment. Note: A ball played at the hole being played is equipment when it has been lifted and not put back into play.
Etiquette - The proper behavior on the golf course
Executive Course - A short course that can be played in a breif period of time than a championship course. So named because of it's popularity among executives with limited time to play golf. Made up of mostly par 3 and 4 holes, often not having any par 5's at all.
Explode - To hit the ball from sand using a lofted club with the club hitting the sand behind the ball first and sending a large amount of sand upwards.
Explosion shot - A shot that takes large quantities of sand out of a sand trap.

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F
Face angle - direction of club face alignment relative to the target line
Fat shot - refers to hitting the ground before striking the ball, hitting behind the ball
Face - The hitting area or surface of the club head.
Fade - A shot in which there is a slight turning of the ball from left to right at the end of the balls flight for a right-handed player.
Fairway - The area on the course between the tee and the green that is well-maintained allowing a good lie for the ball.
Fairway wood - A loftier wooden club other than a driver used for long shots.
Fan - To swing and miss the ball completely. Also known as a whiff.
Fat Shot - To hit the ground behind ball first.
Featherie - An old leather ball stuffed with feathers. Replaced the wooden ball. Later replaced by the gutta percha.
Fellow-Competitor - See "Competitor."
Fescue - A type of grass used widely for the rough on golf courses.
Field - The players in a tournament.
Five-iron - An iron club. Also known as a Mashie.
Five-wood - A lofted wooden club.
Flat swing - club being swung closer to a horizontal plane
Flex - the designation assigned to a shaft based on its stiffness, or ability to resist bending flier: ball hit at the green lacking backspin from lack of improper contact
Flag - The cloth marker attached to the flagstick.
Flagstick - The "flagstick" is a movable straight indicator, with or without bunting or other material attached, centered in the hole to show its position. It shall be circular in cross-section.
Flange - The surface of the club head which protrudes at the sole.
Flat swing - A type of swing that occurs when the club head is carried back in a flat manner.
Flex - The amount of bend or the degree of stiffness of the club shaft.
Flier - A ball is hit without spin and goes further than normal.
Flight - In tournament play, the division of players with equal ability placed in the same flight. Usually there are 16 players in a flight.
Flub - A badly hit shot caused by hitting the ground before the ball.
Fluff - mishit shot
Follow-through - The continuation of the swing after a ball has been hit.
Forced carry - The distance a ball must fly in order to safely land on the other side. This does not include the roll of the ball.
Forced carry hole - A player must get over an obstacle with no option of circumventing said obstacle. A hole with a large lake or waste area where there is nowhere to go but over the trouble. Not the same as a Risk / Reward hole Emerald links 6 is a good example.
Fore - A term used to warn players that a golf ball could be approaching. Gentleman golfers of the 18th century employed a forecaddie to sight the driven ball on blind holes and because the grass was only cut by the sheep and rabbits they tended to rely on the forecaddie at every hole. The word "Fore" derives from "forecaddie" who would be alerted to spot the flight of the ball.
Forecaddie - A "forecaddie" is one who is employed by the Committee to indicate to players the position of balls during play. He is an outside agency.
Forging - method of club head production where a block of metal is literally pounded in to the finished club shape.

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H
Hazards - A "hazard" is any bunker or water hazard.
Hack - To chop at a ball or to play bad golf.
Hacker - An unskilled or bad golfer.
Half - Used in match play when score is tied on a hole. Each side credited with a half.
Half shot - A shot played with less than a full swing (approximately 50%).
Halved - When a match is played without a decision. A hole is "halved" when both sides play it in the same number of strokes.
Handicap - The number of strokes a player may deduct from his actual score to adjust his scoring ability to the level of a scratch golfer. Designed to allow golfers of different abilities to compete on the same level.
Hanging Lie - A ball resting on a downhill slope.
Hazard - Any sand trap, bunker or water on the course that may cause difficulty.
Head - The part of the club that makes contact with the ball.
Heel - The part of the club head nearest the shaft.
Hit - To play a shot or stroke.
Hitting Late - holding one's wrist cock as long as possible
Hold - To hit the ground or a green and stay in place with little roll or bounce.
Hole - The "hole" shall be 4 1/4 inches (108mm) in diameter and at least 4 inches (100mm) deep. If a lining is used, it shall be sunk at least 1 inch (25 mm) below the putting green surface unless the nature of the soil makes it impracticable to do so; its outer diameter shall not exceed 4 1/4 inches (108mm).
Holed - A ball is "holed" when it is at rest within the circumference of the hole and all of it is below the level of the lip of the hole.
Hole High - A ball that is on the green even with the hole but off to one side.
Hole in One - A hole made with one stroke. Same as an "ace". Congratulations. The odds of a non pro to make an ace are 8,404 to 1
Hole Out - To complete the play for one hole by hitting the ball into the cup.
Home & Home Match - A match made up of rounds played on the home course of each participant or group.
Honor - The side entitled to play first from the teeing ground is said to have the "honor." The privilege of hitting first from the tee. Assigned at the first tee. After which, the privilege goes to the winner of the last hole.
Hooding - closing the club face at impact, (left for right handers)
Hook - To hit the ball in a manner that causes it to curve from right to left in the case of a right-handed player.
Hosel - The hollow part of an iron club head into which the shaft is fitted.
Hustler - A golfer with who purposely maintains a higher handicap in order to win bets.

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I
Impact - The instant the club strikes the ball.
In - A term used when your finished playing 18 holes, you are said to be "in" the clubhouse.
Inside - When your ball is nearer to the hole than the ball of your opponent.
Interlocking Grip - A type of grip where the little finger of the left hand is intertwined with the index finger of the right hand for a right handed player.
Impact - Point at which the golf club hits the ball
In play - ball is in play once the ball is hot off the tee of a given hole
Investment casting - introduction of molten metal into ceramic shells.
Irons - Any one of a number of clubs with a head made of iron, steel or some other metal alloy and are generally used to hit at the green.

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J
Jerk - To hit the ball from a bad lie, rough or sand, with a downward cutting motion causing the clubhead to dig into the ground beneath the ball. - Bonehead golfer
Jigger - An obsolete name for the 4 iron.

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K
Kick - A term for a big bounce. Usually an unpredictable bounce.
Kill the Ball - To hit a extremely long shot.
Kick Point - the point of maximum bending on a shaft

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L
Lateral Water Hazard - A "lateral water hazard" is a water hazard or that part of a water hazard so situated that it is not possible or is deemed by the Committee to be impracticable to drop a ball behind the water hazard in accordance with Rule 26-1b. That part of a water hazard to be played as a lateral water hazard should be distinctively marked. A ball is in a lateral water hazard when it lies in or any part of it touches the lateral water hazard. Note 1: Later water hazards should be defined by red stakes or lines. Note 2: The Committee may make a Local Rule prohibiting play from an environmentally-sensitive area which has been defined as a lateral water hazard.
Line of Play - The "line of play" is the direction which the player wishes his ball to take after a stroke, plus a reasonable distance on either side of the intended direction. The line of play extends vertically upwards from the ground, but does not extend beyond the hole.
Line of Putt - The "line of putt" is the line which the player wishes his ball to take after a stroke on the putting green. Except with respect to Rule 16-1e, the line of putt includes a reasonable distance on either side of the intended line. The line of putt does not extend beyond the hole.
Lag - To putt the ball with the intention leaving it short to ensure being able to make the next putt.
Lateral hazard - Any hazard running parallel to the line of play, situated that it is not possible to drop the ball behind the hazard
Launch angle - the angle of a flight of a golf ball immediately after it leaves the club face
Lay up - To play a shorter shot than normally to achieve a good lie. Usually to leave a ball short of a hazard.
Layout - The manner in which the holes are placed on the golf course when it is designed.
Lie - The position in which the ball rests on the ground.
Lie angle - a measurement from the center of the golf club shaft to the ground in degrees
Line - The correct path of a putt to the hole when putting or when on the fairway, the correct direction which the ball should be played toward the green.
Line up - To study the putting surface or green in order to determine how the putt should be played.
Links - golf course built near water on sandy seaside land
Lip - The top rim of the hole or cup.
Lob shot - A shot that goes straight up and comes almost straight down with very little spin or forward momentum.
Local rules - A set of rules for a club determined by the members. or a rules committee for an event
Loft - The elevation of the ball in the air. Also means the angle at which the club face is set from the vertical and is used to lift the ball into the air. It is measured precisely as the angle between the face and a line parallel to the shaft.
Lofter - An obsolete name for a lofted club, now the 8 iron.
Long game - Shots hit with the woods and long irons.
Long irons - The straight-face and longer hitting irons.
Loose Impediments - "Loose impediments" are natural objects such as stones, leaves, twigs, branches and the like, dung, worms and insects and casts or heaps made by them, provided they are not fixed or growing, are not solidly embedded and do not adhere to the ball. Sand and loose soil are loose impediments on the putting green, but not elsewhere. Snow and natural ice, other than frost, are either casual water or loose impediments, at the option of the player. Manufactured ice is an obstruction. Dew and frost are not loose impediments.
Lost Ball - A ball is "lost" if It is not found or identified as his by the player within five minutes after the player's side or his or their caddies have begun to search for it. Also, if the player has put another ball into play under the rules, even though he may not have searched for the original ball. Also, if the player has played any stroke with a provision ball from the place where the original ball is likely to be or from a point nearer the hole than that place, whereupon the provisional ball become the ball in play.
Low ball and total - A four-ball team bet in which the best ball of each team wins a point and the lowest total of the partners wins another point.

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M
Make the cut - To qualify for the final rounds of a tournament by scoring well enough in early rounds.
Mallet - A putter that has a head that is much wider and heavier than that of a blade putter.
Marker - A small object, like a coin, that is used to mark the spot of the ball when on the green. - A "marker" is one who is appointed by the Committee to record a competitor's score in stroke play. He may be a fellow-competitor. He is not a referee.
Marshal - A person at a golf course or tournament to keep order and handle spectators.
Mashie - Lofted iron club no longer in use. Also known as a 5 iron.
Mashie-Iron - An iron club that had less of a loft than a mashie.
Mashie-Niblick - An iron club, no longer in use, with a loft somewhere between that of a mashie and a niblick. A 6 iron.
Match Play - A competition played with each hole being a separate contest. The team or player winning the most holes, is the winner. The winner of the first hole is "one up". Even if the player wins that hole by two or three strokes, he is still only "one up". This was the original form of golf competition.
Medalist - The player with the lowest qualifying score in a tournament.
Medal play - A competition decided by the overall number of strokes used to complete the round or rounds. Same as "stroke play".
Mid-iron - An iron club, no longer in use, A 2 iron.
Mid-mashie - An iron club, no longer in use. A 3 iron.
Mis-club - To use the wrong club for the shot.
Mis-read - To not read the green or putt correctly.
Mixed foursome - A foursome with each side has a male and female player.
Move or Moved - A ball is deemed to have "moved if it leaves its position and comes to rest in any other place.
Muff - To miss-hit a shot.
Mulligan - Mr Mulligan was a Scottish golfer in the early days of golf who would whiff shots and not count them in his score. The practice was named after him. It is not permitted in the rules of the game of golf to "Take a Mulligan" The word "Mulligan" is not found in the rule book.
Muscle back iron - features a smooth backside and limited perimeter weighting
Muscle memory - repetitive practice of a specific body movement until your muscles memorize the motion.
Municipal course - A public course owned by a municipality - Open to anyone.

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N
Nap - the direction the grass is growing, sometime refereed to as the grain. A soft place under a big tee invites one of these during a slow round.
Nassau - A three part bet in which separate wagers are made on the first nine, last nine and complete round.
Neck - The tapered part of the shaft of a club that joins the head.
Net - A player's final score after he subtracts his handicap.
Never up never in - referring to not hitting the ball a sufficient distance to reach the hole
Niblick - An obsolete lofted club, used for playing from sand and from the rough. A 9 iron.

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P
Plugged - the ball is embedded in its own impact position
Plus Handicap - The number of strokes a player gives to adjust his ability to the common level.
Pop up - A short, high shot.
Pot bunker - A small, deep sand trap with steep sides.
Preferred lie - Local rules which allow a player to improve his lie in a specific manner without penalty.
Professional - A player who receives payment for teaching or playing in tournaments.
Pro-Am - A competition which pairs amateurs and professionals.
Pro shop - The shop at a golf course where golf equipment is sold.
Provisional Ball - A "provisional ball" is a ball played for a ball which may be lost or out of bounds. The provisional ball is played until the status of the original ball can be established. If the original ball is lost the provisional ball becomes the ball in play.
Press - he forming of a new wager while the original wager remains in place
Pull - A ball that goes to the left of the target with little curve as hit by a right-handed player.
Punch - Low - controlled shot into the wind. Made with a short swing by hitting the club down into the ball, with a short quick motion with the ball back in the stance
Push - A ball that goes to the right of the target with very little curving for a right handed player
Putt - A stroke played on the green.
Putting Green - The "putting green" is all ground of the hole being played which is specially prepared for putting or otherwise defined as such by the Committee. A ball is on the putting green when any part of it touches the putting green.
Putt out - To hole the ball with a putt or to finish putting.
Putter - A short club with a straight face used to putt.

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Q
Qualifying School - Where would-be professionals attempt to qualify for the PGA and LPGA tours.
Quarter shot - A shot made with a reduced swing, less a half shot.
Quitting on the ball - Not hitting through the shot with your follow through.

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R
R & A - Royal and Ancient Golf Club of St. Andrews.
Rabbit - A touring professional with no tournament exemptions and must qualify to play in tournaments.
Rake - An obsolete lofted iron club, was used for playing from sand and out of water.- used to rake your foot prints from a sand trap.
Range - A practice area.
RCGA - Royal Canadian Golf Association RCGA
Reading the green - To determine the path which the ball will likely take on its way to the hole by analyzing the slope, contour and texture of the green.
Recover - To make a shot to get yourself back into a satisfactory position on the fairway or onto the green from an undesirable position on the course.
Recovery shot - a safe shot from a troubled position on the golf course
Referee - A "referee" is one who is appointed by the Committee to accompany players to decide questions of fact and apply the Rules. He shall act on any breach of a Rule which he observes or is reported to him. A referee should not attend the flagstick, stand at or mark the position of the hole, or lift the ball or mark its position.
Regulation - or "Green in Regulation" number of shots needed to reach the green, subtract 2 putts from par. A par 5 where you reached the green in regulation means that you are on in three strokes.
Relief - a free drop or moving of the ball to a better position as allowed by the rules Release - The point in the downswing where you uncock your wrists.
Reverse overlap - A putting grip where the index finger of the right hand overlaps the little finger of the left for a right-handed player.
Rifle - Hitting a shot accurately and for a great distance.
Rim out - To putt a ball that runs around the edge of the cup and fails to drop in.
Risk / Reward hole - A hole designed to reward the player with a significantly better approach position following a dangerous shot, while leaving the player another option to play it safe. A player can play a safe shot, leaving a long approach to the green, or he can shoot to a landing area surrounded by or crossing a large area of trouble, which would leave a much shorter or easier approach shot. This is not a forced carry hole since the player has the option to play it safe. Eagle Creek has many holes like this 6, 14 18
Roll-on-a-shot - To turn the wrists too much at impact.
Rough - Thick longer grass areas adjacent to fairway, greens, tee off areas or in hazards.
Round - A complete a game of golf, 18 holes is considered a round.
Round robin - A tournament in which every player has the opportunity to play every other player. Competitors change teams every six holes
Rub of the Green - An accident, that moves or stops a ball in play. Not caused by a player or caddie, and for which no relief is given under the rules. When your ball is deflected by agencies beyond your control that are not part of the match or the competitor's side in stroke play. Deflected or stopped by any outside agency
Rule - Guidelines from The RCGA, R&A And USGA governing play. The term "Rule" includes Local Rules set out by a course or tournament committee.
Run - The distance the ball rolls on the ground after it lands on the ground.
Run up shot - low shot at the green with the intention of the ball running on the grass towards the hole
Running iron - A club that is used for making short running shots.

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S
Sandbagger - A golfer who lies about his ability to gain an edge.
Sand trap - Another name for a bunker.
Sand wedge - An iron with a heavy flange on the bottom that is used primarily to get out of sand traps.
Sandy - Making par on a hole after being in a bunker.
Scoop - A swing in where the club has a digging action.
Scotch foursome - A match that has partners alternating hitting the same ball. You alternate driving regardless of who holed out on the previous hole.
Scruff - To misplay the ball by hitting or grazing the ground with the clubhead. prior to hitting the ball.
Scratch - Par play. A zero handicap.
Scratch Player - A player who has a zero handicap, shoots an average of par
Semi-private course - A course that has members but is still open to the public.
Set - A complete group of golf clubs.
Set up - The position you place yourself in at address.
Seven iron - An iron club. Also known as a mashie-niblick.
Shaft - The part of the club joined to the head.
Shagging - Picking up golf balls from practice ranges.
Shank - A shot struck by the club's hosel, or neck of the golf club usually ends up to the right of the intended target.
Short game - The part of the game that is made up of chip shots, pitching and putting.
Short irons - The highly lofted irons.
Shotgun - The start in tournaments when everyone starts at different holes. A shotgun may be used to start play.
Shot - to hit the ball.
Shotmaker - Someone who has the ability to play many different shots.
Shotmaking - The ability to play a great many different shots.
Side - The first 9 holes or the last 9 holes of an 18 hole course. - Two or more players who are partners.
Sides and Matches
Side: A player, or two or more players who are partners.
Single: A match in which one plays against another.
Threesome: A match in which one plays against two, and each side plays one ball.
Foursome: A match in which two play against two, and each side plays one ball.
Three-Ball: A match play competition in which three play against one another, each playing his own ball. Each player is playing two distinct matches.
Best-Ball: A match in which one plays against the better ball of two or the best ball of three players.
Four-Ball: A match in which two play their better ball against the better ball of two other players.
Sidehill Lie - A lie with the ball either above or below your feet.
Single - a match in which one plays against another
Six iron - An iron club. Also known as a or spade-mashie.
Skulling - Hitting the ball at or above its center causing the ball to be travel too far.
Sky ball - To hit underneath the ball sending it higher than intended.
Slice - hitting the ball with the club face open making it curve right for the right handed player as a result of sidespin.
Slope - Adjusts your handicap to the difficulty of the course you play. The more difficult the course, the more strokes you'll need. Under slope, golfers will no longer have a handicap. You will have an index. An average course will have a slope rating of 113. Your index is a mathematical calculation of your playing ability on an average course. Maximum index allowed is 36.4 for men and 40.4 for women.
Slump - A prolonged period of bad play.
Snake - A very long putt that travels over several breaks in the green.
Snap-hook - To hit a shot with an sharp hook.
Sole - The bottom of the club head.
Sole plate - The metal plate on the bottom of a wood.
Spade-mashie - Another term for a 6 iron, no longer used.
Spike mark - The mark made on the green by the cleats of a golf shoe.
Split hand - gripping method with the hands slightly apart from each other
Spoon - Another term for a 3 wood, no longer used.
Spray - To hit the ball erratically off line to the left and right.
Square Stance - Placing your feet in a line parallel to the direction you would like the ball to travel.
Stableford - A method of scoring that uses points instead of strokes.
Stance - Taking the "stance" consists in a player placing his feet in position for and preparatory to making a stroke.
Starter - Person who determines the order of play from the first tee.
Stick - The pin or flagstick in the hole. In some cases a club may be casually referred to as a stick.
Stipulated Round - The "stipulated round" consists of playing the holes of the course in their correct sequence unless otherwise authorized by the Committee. The number of holes in a stipulated round is 18 unless, a small number is authorized by the Committee. As to extension of stipulated round in match play, see Rule 2-3.
Stimpmetre - Superintendents measure green speed with a stimpmeter. Its readings give a snapshot of the green speed at that time of day. Stimpmeter readings in the five to six range mean slow greens, seven to eight mean medium, nine to 10 fast and above 11 extremely fast.
Stroke - A "stroke" is the forward movement of the club made with the intention of fairly striking at and moving the ball, but if a player checks his downswing voluntarily before the clubhead reaches the ball he is deemed not to have made a stroke.
Stroke - forward movement of the golf club with the intention of striking the golf ball.
Stroke Hole - when a player receives a stroke advantage as required by handicapping.
Stipulated Round - The playing of all holes of a course in the correct order.
Straight-faced - Refers to a club with little or no loft on the face.
Stroke - A unit of measurement recording the forward motion of the club head made with the intent to hit the ball whether contact is made or not.
Stroke Play - A competition in which the total number of strokes for one round, or a pre-determined number of rounds, determines the winner.
Stymie - An old term used when an opponent's ball is in the line of the other player's putt. The term is used these days to refer to a tree or object in the path of an intended shot.
Sudden Death - When in a match or stroke competition the score is tied after completing the round, play continues until one player wins a hole.
Summer Rules - Ordinary play according the Rules of Golf. No improving of lies are allowed under Summer Rules. In contrast to Winter Rules where the ball can be played with preferred lies
Supination - The rotation of the wrist so that the palm of the hand faces upward.
Surlyn - Material from which most golf balls are made of.
Swale - A moderate contoured depression or dip in the terrain on a hole.
Sweet spot - The center of the face of the club. The best place to hit the ball on your club.
Swing - The action of stroking the ball.
Swing Weight - a measurement reflecting the weight distribution of a golf club around a fixed fulcrum point.

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T
Takeaway - The start of the backswing.
Tap in - A very short putt.
Tee - A disposable wooden peg to place the ball on during your tee shot or first shot from the tee area
Tee box - The area from which the ball is hit on the first shot of a hole.
Tee off - To hit or play a tee shot.
Tee up - To place the ball on the tee.
Tee-shot - A shot played from a tee.
Teeing Ground - The "teeing ground" is the start place for the hole to be played. It is a rectangular area two club-lengths in depth, the front and the sides of which are defined by the outside limits of two tee-markers. A ball is outside the teeing ground when all of it lies outside the teeing ground.
Tempo - the rhythm of your swing
Temporary green - A green used in the winter to save the permanent green or when a green is under repair.
Tend the pin - To hold the flagstick while another player putts.
Texas wedge - nickname for a putter when being used off the green
Thin - A ball is hit thin when it is hit above center with the clubhead traveling on too high a line.
Thread - To direct the ball through a narrow opening.
Three ball - Three players playing against each other with each playing their own ball.
Three-iron - An iron club. Also called a mid-mashie.
Three-putt - To take three putts on a green.
Three-quarter shot - Less than a full shot. A shot made with a reduced swing. Threesome - A match in which two players play the same ball and alternate strokes and play against a single player.- Three players playing a round together.
Three-wood - A wooden club. Also known as a spoon.
Through the Green - "Through the green" is the whole area of the course except; The teeing ground and putting green of the hole being played; and all hazards on the course.
Titiamum - A lightweight material used to make shafts and clubheads.
Tight fairway - A narrow fairway.
Toe - The part of the club farthest from where in joins the shaft.
Toed in - A clubhead having a prominent toe with a slightly turned-in face.
Top - To hit the ball above its center causing it to roll or hop rather than rise off the faiway.
Topspin - The forward rotation of a ball in motion.
Touch - Accuracy, especially in pitching, chipping and putting.
Touch shot - A very delicate shot.
Tour - A series of tournaments for professionals.
Tour pro - A professional golfer who primarily competes in tournaments.
Tournament - A stroke or match play competition which a number of golfers compete.
Torque - the twisting of a shaft that occurs as the club is swung and impacts the ball.
Trajectory - The flight path of the ball. i.e the shape and height of a balls flight in relation to its direction.
Trap - same as sand trap or hazard
Triple eagle - A four-under par shot or a hole-in-one on a par 5
Trouble shot - A shot with a bad lie in the rough, bunker or behind a tree
Turn - completing the ninth hole and heading for the tenth hole starting the back 9

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U
Uncock - To straighten the wrists in the downswing.
Underclubbing - Hitting a shot with a club that does not give the needed distance to the target area.
Underspin - Same as backspin.
Unplayable lie - A lie in which the ball is impossible to play.
Up - A shot reaching at least as far as the hole.OR A specified number of strokes you are ahead of your opponent in match play.
Up and down - Getting out of trouble with one shot and holing your next putt.
Upright swing - A swing that carries the club head more directly backward and upward from the ball. Swinging the club on a more verticle plane
U.S.G.A. - United States Golf Association. USGA

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V
Vardon grip - An overlapping grip.

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W
Waggle - Movement of the club behind or over the ball at address prior to swinging. Keeping the club in motion makes for a smoother takeaway
Water Hazard - A "water hazard" is any sea, lake pond, river, ditch, surface drainage ditch or other open water course (whether or not containing water) and anything of a similar nature. All ground or water within the margin of a water hazard is part of the water hazard. The margin of a water hazard extends vertically upwards and downwards. Stakes and the lines defining the margins of water hazards are in the hazards. Such stakes are obstructions. A ball is in a water hazard when it lies in or any part of it touches the water hazard. Water hazards (other than lateral water hazards) should be defined by yellow stakes or lines. The Committee may make a Local Rule prohibiting play from an environmentally-sensitive area which has been defined as a water hazard.
Water club - Obsolete club that was designed for playing the ball from a water hazard.
Water hole - A hole with water, such as a stream or lake, that forces the players to shoot over it.
Wedge - An iron used for short shots that has a high-loft, with at least 48 degrees - a pitching wedge or sand wedge.
Whiff - To swing and miss the ball completely.
Whipping - the threading around the neck of a wooden club
Winter Rules - Seasonal allowances for improving the lie of the ball on the fairway due to poor course conditions
Wood - A club, made of either wood or metal, that has a large head and is used for shots requiring greater distance.
Wormburner - A ball hit that hugs the ground.
Wrong Ball - A "wrong ball" is any ball other than the player's: a. Ball in play, b. Provisional ball, or c. Second ball played under Rule 3-3 or Rule 20-7b in stroke play. X -out - XXX marking used by golf ball companies to cross out a logo on a ball that did not pass inspection. These balls are sometimes sold as "seconds" at a lower cost to the consumer.

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Y
Yardage rating - The rating of the difficulty in playing a hole based on yardage only.
Yips - during putting a nervous yank of the hands during the stroke

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Z
Zone - a golfer who is playing great is sometimes said to be in a zone

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"Compiled by Dan Kilbank LPPO - ottawagolf.com"

 

Welcome to the “games of golf”

These games are for all golfers, regardless of skills and handicap, to help them further enjoy their precious moments on the links. It details games that can be played by all players as a single, a twosome, threesome or foursome. Not only will you have fun in competition with your friends, you can learn much about your own game that may surprise you. Golf is meant to be a fun and relaxing sport, so spice it up with some side competitions.

NASSAU

Nassau is without question the most popular game in golf. The game is either played in a match or stroke format. Nassau is a three point, with a one point being awarded for winning the front nine and one point for winning the total eighteen. However, some play two points for the total eighteen. In other cases the points are agreed upon prior to beginning the game.

Nassaus can be played between two individuals or as a team in foursomes.

There are a number of variations to the standard game of Nassau.

  • It’s not uncommon to put a higher value on the full eighteen. As an example, if the front nine and back nine were played for 2 points each, then the full eighteen would be worth 4 points.
  • Usually, tied holes are thrown out. However, one exciting variations of the standard Nassau game is to “push” tied holes. Yes, just like the televised skin games, if a hole is tied it carries over until a player or team wins a hole and thus wins the tied holes before that. This version can really test the nerves, but can be very exciting.

SKINS

Skins is one of the most exciting games of golf and most popular among amateurs and pros alike. It can be played with two, three or four players (four usually means more money). Each hole (or skin) is assigned a point value or dollar value. Some play the game with a higher point value for par 5’s and a lower point value for par 3’s.

A player wins a skin if he or she wins the hole outright. In the case of a tie for low ball, the skin is carried over to the next hole. Players are handicapped off the golfer with the lowest handicap.

An interesting and possibly expensive variation to the game is to double the value of the skin when won with a birdie.

LOW BALL OR LOW BALL/LOW TOTAL

Low ball is one of the simplest games of golf. It can be played in a two-golfer match or a foursome. Players agree on the value of each point before the match.

If a player has the lowest score on a hole, he or she is awarded one point. Points are added at the end of the match.

Low ball/low total is a variation in foursome play. Two points are awarded on each hole, one point for low ball, and one point for low total for the partners with the lowest aggregate total on each hole. Players play off the lowest handicap golfer.

ROUND ROBINS

This foursome game is one of the most popular. It is ideal for groups of different natural ability since each player is paired at some point in the match with every other player. It’s also a great way to meet new people, thus more playing partners.

The same game consists of three 6-hole matches. Partners are chosen by tossing balls on the first tee or by pairing the longest and shortest drives. On the seventh and fourteenth holes the partners switch so that each player is teamed up with the other members of the group at some point in the game.

Points are won by the team with the low ball, and /or low total for the two partners.

A common variation is to award a point to the other team B if a player on Team A has the high score on the hole.

To add a little excitement, play what’s known as a blind robin. Partners are not picked until the 19th hole.

SIX POINT GAME

This is an interesting game for threesomes.

Six points are awarded on each hole:

             Clear low ball is awarded four points.

  •  Clear second low earns two points.
  •  Tie for second low ball gets one point for each player.
  •  Two tie for low ball awarded three points for each player.
  •  All tie for low ball gets two points for each player.

DEFENDER

…another popular game for threesomes.

Each player defends three consecutive holes.

The order is chosen prior to the game. After all players have defended, the rotation is then repeated. Each player, therefore, defends six holes. The defender wins a point each time they beat their opponent score on their three holes.

ON THE PERCH

The order on the first tee is decided in the usual way.

The player with the honour is “on the perch” until either of the players wins a hole. The winner of the hole is now “on the perch.”

A point is awarded if the player “on the perch” beats the better ball of the other two.

NINE

Each hole is worth nine points.

* Outright winner earns five points.

* Runner-up gets three points.

* Loser gets one point.

* Two tie for low ball – four points.

* Two tie for runner-up – two points each.

*  Three-way tie – three points each.

At the end of the round, the points are totaled and the difference calculated.

PHANTOM PRO

Also know as “par for the partner.”

This game is played like a round robin with an imaginary partner who shoots par on every hole. High handicappers can play a variation of this game where the phantom pro scores bogey on every hole.

SCOTCH

Known in some parts of the world as Chicago or five points, Scotch is a five point per hole game with a number of possible variations.

  • Two points for low ball.
  • One point for low total.
  • One point for natural birdies.
  • One point for ‘Greenies”

“Greenies are awarded to the player who hits the green in regulation and is closest to the hole. Some play a variation where the greenie is lost if the player three putts. In that case, the greenie is awarded to the player second closest to the hole.

If one player wins all five points on a hole, points awarded are doubled. Ten points are won.

At the end of the round, the points are totaled and the player with the most points wins.

VEGAS SHOOT-OUT

This foursome game can be a lot of fun and is very exciting. The game is played in three hole increments, with ties carrying over to the next hole. At the end of each hole players total their individual score, the player with the highest score is eliminated, the other three move on to the next hole. This goes on until one player is remaining. The last man/women standing wins the shoot-out.

WOLF

Wolf is a game of strategy played widely throughout the world.

The order of play is decided on the first tee, either by tossing a tee or the longest drive. Player one is the wolf on the first hole. Player two is the wolf on the second hole. The wolf rotates on every hole. Each player is the wolf four times, with the 17th and 18th played in normal rotation or decided by the longest drive.

After everyone has driven, the wolf picks a partner for the hole and the hole is played as a low ball match. If the hole is tied, no points are scored. If the wolf or his/her partner wins, the low ball they win the point.

The wolf has the option of not selecting a partner and playing the hole alone. For example, if all other players hit a poor tee shots, out-of-bounds, into water hazards, etcetera…The lone wolf can win three points by going it alone.

If one player ties the wolf no points are scored. If the wolf loses the hole to any one player, he or she loses three points, one to each opponent.

Variations

The wolf must choose or pass on a partner immediately after each tee shot. If the second in rotation hits into the rough, the wolf can pass and hope that the third and fourth player hits a decent tee shot.

A second variation comes into play on par 3’s. If a player is a wolf, he or she has the option of going for wolf (playing alone) immediately after his/her shot but before anyone else has hit. If he/she passes, the wolf must pick a partner after all four have hit.

A third variation is to double the stakes on the lone wolf holes. The player who is picked can dump the original wolf and go it alone. This game can be a lot of fun.

BINGO, BANGO, BONGO

This is the oldest of golf’s fun games.

Three points are awarded on each hole:

  • One point (Bingo) for the first golfer on the green.
  • One point (Bango) for the nearest to pin once all golfers are on the green.
  • One point (Bongo) for the first in the hole or the longest putt sunk.

Players are not allowed to putt out to score the bongo point. Players hit in order, that is, the farthest from the hole putts first.

Variations of the game include a doubling of the points awarded if one player wins all three points on one hole and a tripling of the points awarded if all points are won with a natural birdie.

BONG

Bong is a game of skill that will quickly point out a player’s weakness. In this games, the player with the least points wins.

Situation   Value
   
Hitting into a bunker 1 point
Hitting into the water 1 point
Leaving a shot in the bunker 2 points
Out of bounds 2 points
Lost ball 2 points
Three putt 3 points
Leaving two shots in the bunker 3 points
Whiffing  4 points
Bongo is a great way to highlight areas of your game that need improving.

 

TRASH

Trash is a series of side games with a million variations. Listed below are a few of the more common ones. Most get a point. The game can be played with any number of players.

Situation  Value
   
Hole in one or double eagle  100 points
Eagle 50 points
Greenie  Hitting the green in regulation without hitting the fairway
Arnie 

Making par after hitting the green in regulation without hitting the fairway

Tiger Hitting the longest driver on the fairway
Sandie Up and down from a bunker onto the green
Birdie Playing one under par
Polie Either sinking a putt longer than the flagstick or hitting an approach shot within the length of the flagstick
Fish Making par after hitting into a water hazard.
Chi-Chi 

Making par after missing both the fairway and green in Regulation

Hogan

 Making par or better after hitting the fairway and green in Regulation

Snakie Three putting (minus one point)
Double Snakie Four putting (minus two points)

 

SNAKE

Snake is a first rate putting game that adds a tremendous amount of fun to a round of golf.

The first player to three putt is said to hold the snake. The player passes the snake to the next player who three putts.

Whomever holds the snake at the 9th or 18th loses. This game can lead to unbelievable pressure shots on the last few holes.

RABBIT

On the first hole, the rabbit is “on the loose”. The first player to win a hole outright is said to hold the rabbit. If a second player wins a hole outright, the rabbit is on the loose again. The player who holds the rabbit on the 9th or 18th wins.

PRESSES

Presses are side games. Designed to allow players or teams who are losing to get back into a match. Usually a team must be two points down in a match before pressing their opponents.

The original game continues, but a second match is started with a press. For example, if a player is two down on the seventh tee and presses the ninth, essentially a new three-hole match is started. If a player wins two of the next three holes, he or she wins the press. Usually a ninth hole and 18th hole press is automatic.

From K-Net Golf presents “Games of Golf”, visit at www.knetgolf.com

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